Work / BringBoo

BringBoo is a marketplace on local shops, not a warehouse with a grocery skin

I designed the customer app from first flows to launch. You pick a named retailer, build a basket from that shop’s stock, and get it in about 45 minutes or in a timeslot. First quarter: 50k+ downloads. After we fixed tracking and substitutions, CSAT was up 35%.

Role
Product designer
When
2020–2021 · BringBoo
Live
LinkedIn
BringBoo customer app: store, product, cart, and order confirmation
Customer app — store, product, cart, confirmation

The model

BringBoo launched in Hamburg at the end of 2020. There is no BringBoo warehouse. Pickers buy from the partner’s shelf; riders do last mile. Partners in that period included Edeka, Penny and Nahkauf (REWE), Metro, Hugendubel, Obi. The catalog is not only food: books, consumer electronics, fashion and lifestyle were in the pitch, with Hugendubel as an early non-grocery test. Delivery is 45 minutes or a chosen window. The company ran two apps: one for the customer, one for logistics. I designed the customer one.

That model decides the UI. Stock is whatever is in that store. Substitutions are normal. A frozen item that sits too long is not “the rider was late.” You shop a retailer, not an anonymous dark store.

What I designed

Customer app through release, and the Figma system so web did not drift from mobile. Routing and the shopper/rider app were logistics. Store, slot, basket, substitutions, and status were the design problem.

BringBoo customer app flows: onboarding, catalog, checkout, account
Onboarding through checkout — the customer app

After launch

50k+ downloads in the first quarter. Satisfaction up 35% after the tracking and substitution work. Company context: BringBoo on LinkedIn.